Umineko no Naku Koro ni: Difference between revisions

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The main character of the story is [[Battler Ushiromiya]], son of [[Kinzo]]'s second son [[Rudolf]]. Battler has not been to the annual Ushiromiya conference in six years due to living with his maternal grandparents ever since his mother [[Asumu]] died, and even took his mother's maiden name instead of Ushiromiya. When his grandparents died, he went back to living with his father, his second wife [[Kyrie]], and their daughter [[Ange]], his half-sister. Once on the island, Battler once again becomes acquainted with the legend of the golden witch [[Beatrice]] who supposedly lives in the naturally dense forest on Rokkenjima. A portrait of her lies in the entrance hall of the Ushiromiya family mansion, and a puzzling [[epitaph]] is written below the portrait. Rumor has it on the island that Beatrice gave [[Kinzo's gold|ten tons of gold]] to Kinzo in the past to restart the Ushiromiya family after being crippled in the 1923 Great Kantō earthquake. It is said that whoever solves the riddle of the witch's epitaph will receive the gold and be the next successor to the Ushiromiya family.
The main character of the story is [[Battler Ushiromiya]], son of [[Kinzo]]'s second son [[Rudolf]]. Battler has not been to the annual Ushiromiya conference in six years due to living with his maternal grandparents ever since his mother [[Asumu]] died, and even took his mother's maiden name instead of Ushiromiya. When his grandparents died, he went back to living with his father, his second wife [[Kyrie]], and their daughter [[Ange]], his half-sister. Once on the island, Battler once again becomes acquainted with the legend of the golden witch [[Beatrice]] who supposedly lives in the naturally dense forest on Rokkenjima. A portrait of her lies in the entrance hall of the Ushiromiya family mansion, and a puzzling [[epitaph]] is written below the portrait. Rumor has it on the island that Beatrice gave [[Kinzo's gold|ten tons of gold]] to Kinzo in the past to restart the Ushiromiya family after being crippled in the 1923 Great Kantō earthquake. It is said that whoever solves the riddle of the witch's epitaph will receive the gold and be the next successor to the Ushiromiya family.


Once the typhoon hits, a ghastly game begins, starting with the murder of six people on the island. If the witch's epitaph cannot be solved, people will continue to die in mysterious deaths, following the outline given by the epitaph itself, until the witch Beatrice ultimately revives. After this comes to pass, Battler is the only one left alive who does not believe in witches or magic, and as such the door to the "golden land" (as stipulated on the epitaph) cannot be opened. Beatrice takes Battler and herself to a parallel dimension, [[Purgatorio]], which is able to oversee events on Rokkenjima. From this point on, Battler and Beatrice are locked in a game of twisted logic where Battler must attempt to explain all of the mysterious events on Rokkenjima from the standpoint that they are caused by a human, and Beatrice attempts to explain everything with witches and magic. One of the recurring motifs is use of the locked room mystery, and several logical arguments are presented to explain the mysteries including the devil's proof, the raven paradox, and Schrödinger's cat. If Beatrice can get Battler to ultimately surrender and accept witches and magic, Beatrice wins.
Once the typhoon hits, a ghastly game begins, starting with the murder of six people on the island. If the witch's epitaph cannot be solved, people will continue to die in mysterious deaths, following the outline given by the epitaph itself, until the witch Beatrice ultimately revives. After this comes to pass, Battler is the only one left alive who does not believe in witches or magic, and as such the door to the "golden land" (as stipulated on the epitaph) cannot be opened. Beatrice takes Battler and herself to a parallel dimension, [[Purgatorio]], which is able to oversee events on Rokkenjima. From this point on, Battler and Beatrice are locked in a game of twisted logic where Battler must attempt to explain all of the mysterious events on Rokkenjima from the standpoint that they are caused by a human, and Beatrice attempts to explain everything with witches and magic. One of the recurring motifs is use of the locked room mystery, and several logical arguments are presented to explain the mysteries including the devil's proof, the raven paradox, and Schrödinger's cat. If Beatrice can get Battler to ultimately surrender and accept witches and magic, Beatrice wins.

== Episodes ==
'''Episode 1: [[Legend of the Golden Witch]]'''

'''Episode 2: [[Turn of the Golden Witch]]'''

'''Episode 3: [[Banquet of the Golden Witch]]'''

'''Episode 4: [[Alliance of the Golden Witch]]'''