Twilight of the Golden Witch: Difference between revisions

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== Plot ==
|}The story continues directly from the [[Requiem of the Golden Witch/????|???? of the previous game]]. [[BATTLER]] gives [[Ange Ushiromiya]] a golden key, telling her that she will have to make a choice at the end of his story.
 
=== The Halloween Party ===
BATTLER's tale opens with a Halloween Party attended by the entire Ushiromiya family and their servants. Most notably, a 6 year-old Ange Ushiromiya is present and plays the part of the protagonist for the duration of the party. Ange finds the entire experience to be incredibly off-putting due to how strange her family seems to be acting. Prior to the party, Ange was under the belief that Kinzo was a terrifying individual and that the Ushiromiya family was largely hostile towards one another. However, during the Halloween party, Kinzo greets everyone quite happily and the entire family gets along very well. The family even performs a gift exchange, something Ange had never seen the family do before. Ange becomes irritated with the inaccuracies in BATTLER's story but agrees to wait and see how it plays out. During the party itself, several characters pose riddles to Ange at her request. Ange wins a golden coin for each correct answer. After answering everyone's riddles, the party ends as Ange falls asleep on the couch. The rest of the family speak on Ange's future while [[Genji Ronoue]] carries Ange to bed in the parlor. BATTLER announces the start of the after-party, which is attended by the various supernatural beings that have appeared throughout ''Umineko no Naku Koro ni''.
 
Shortly after the start of the after-party, Ange wakes up in the parlor. She sees a cat standing by an open window and follows it outside. When BATTLER learns that Ange has vanished, [[Bernkastel]] appears. She claims that she has found a way to serve as Game Master alongside BATTLER and challenges both BATTLER and Beatrice to a final game, promising to release Ange upon her loss.
 
=== The Final Game ===
{{main|Umineko no Naku Koro ni Timeline (final game)}}
The final game is a showdown between [[Bernkastel]] and the husband-wife team of [[BATTLER]] and [[Beatrice]] with [[Lambdadelta]] mediating. The final game is designed to be a simple mystery story, one completely devoid of any magical influence.
The final game is bound by a set of rules:
*The definition of 'culprit' is 'one who murders'.
*It is possible for a culprit to lie.
*It is possible for a culprit to lie even before committing murder.
*Characters who are not culprits only speak the truth.
*Characters who are not culprits may not cooperate with a culprit.
*A culprit must carry out all murders directly, by their own hands.
*A culprit must not die.
*A culprit must be among the characters appearing in the story.
*[[Purple statements]] are as absolute as red truths. However, the culprit alone may lie with purple statements.
*The Reader will tell no lies. In other words, {{red|outside of spoken statements, there are no lies in the narration}}.
*{{red|[Lambdadelta] guarantee[s] that it is possible to pinpoint the culprit with this information}}.
 
{| class="wikitable mw-collapsible collapsed" data-collapsetext="-" data-expandtext="+" style="float:left;vertical-align: text-top;margin-right:10px"
!Chapter Name
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|-
|Ange Makes a Choice
|}Upon correctly answering the final game, the 6-year-old Ange will be chased by [[Goats]] who relentlessly mock her as they give chase. She is saved by [[Erika Furudo]] and [[EVA-Beatrice]]. Bernkastel confronts the 18-year-old version of Ange and invites her to a place "better suited for drinking tea." The 18-year-old Ange returns to the study of [[Featherine Augustus Aurora]], at Bernkastel's request. Bernkastel clarifies a fact that Ange hadn't yet realized; if BATTLER is Game Master and she is the challenger, then the two are opponents working towards opposite goals; BATTLER isn't trying to show Ange the truth but mislead her. Featherine presents Ange with a locked book, claiming it to be the diary of Eva Ushiromiya.
|}The story continues directly from the [[Requiem of the Golden Witch/????|???? of the previous game]]. [[BATTLER]] gives [[Ange Ushiromiya]] a golden key, telling her that she will have to make a choice at the end of his story.
 
=== The Halloween Party ===
BATTLER's tale opens with a Halloween Party attended by the entire Ushiromiya family and their servants. Most notably, a 6 year-old Ange Ushiromiya is present and plays the part of the protagonist for the duration of the party. Ange finds the entire experience to be incredibly off-putting due to how strange her family seems to be acting. Prior to the party, Ange was under the belief that Kinzo was a terrifying individual and that the Ushiromiya family was largely hostile towards one another. However, during the Halloween party, Kinzo greets everyone quite happily and the entire family gets along very well. The family even performs a gift exchange, something Ange had never seen the family do before. Ange becomes irritated with the inaccuracies in BATTLER's story but agrees to wait and see how it plays out. During the party itself, several characters pose riddles to Ange at her request. Ange wins a golden coin for each correct answer. After answering everyone's riddles, the party ends as Ange falls asleep on the couch. The rest of the family speak on Ange's future while [[Genji Ronoue]] carries Ange to bed in the parlor. BATTLER announces the start of the after-party, which is attended by the various supernatural beings that have appeared throughout ''Umineko no Naku Koro ni''.
 
Shortly after the start of the after-party, Ange wakes up in the parlor. She sees a cat standing by an open window and follows it outside. When BATTLER learns that Ange has vanished, [[Bernkastel]] appears. She claims that she has found a way to serve as Game Master alongside BATTLER and challenges both BATTLER and Beatrice to a final game, promising to release Ange upon her loss.
 
=== The Final Game ===
{{main|Umineko no Naku Koro ni Timeline (final game)}}
The final game is a showdown between [[Bernkastel]] and the husband-wife team of [[BATTLER]] and [[Beatrice]] with [[Lambdadelta]] mediating. The final game is designed to be a simple mystery story, one completely devoid of any magical influence.
The final game is bound by a set of rules:
*The definition of 'culprit' is 'one who murders'.
*It is possible for a culprit to lie.
*It is possible for a culprit to lie even before committing murder.
*Characters who are not culprits only speak the truth.
*Characters who are not culprits may not cooperate with a culprit.
*A culprit must carry out all murders directly, by their own hands.
*A culprit must not die.
*A culprit must be among the characters appearing in the story.
*[[Purple statements]] are as absolute as red truths. However, the culprit alone may lie with purple statements.
*The Reader will tell no lies. In other words, {{red|outside of spoken statements, there are no lies in the narration}}.
*{{red|[Lambdadelta] guarantee[s] that it is possible to pinpoint the culprit with this information}}.
 
Upon correctly answering the final game, the 6-year-old Ange will be chased by [[Goats]] who relentlessly mock her as they give chase. She is saved by [[Erika Furudo]] and [[EVA-Beatrice]]. Bernkastel confronts the 18-year-old version of Ange and invites her to a place "better suited for drinking tea." The 18-year-old Ange returns to the study of [[Featherine Augustus Aurora]], at Bernkastel's request. Bernkastel clarifies a fact that Ange hadn't yet realized; if BATTLER is Game Master and she is the challenger, then the two are opponents working towards opposite goals; BATTLER isn't trying to show Ange the truth but mislead her. Featherine presents Ange with a locked book, claiming it to be the diary of Eva Ushiromiya.
 
Ange returns to the after-party and confronts BATTLER for lying to her. She summons [[EVA-Beatrice]] and a litany of [[Goats]] swarm the island, each of whom represent one of countless theories formed about the Rokkenjima massacre. The humans retreat to the second floor of the mansion while the supernatural beings remain on the first floor to fight off the Goats. The witches and their [[furniture]] fight against the anti-mystery Goats while the Goats who are anti-fantasy are dealt with by Willard and Dlanor. Meanwhile, Beatrice opens a door to the [[Golden Land]] in Kinzo's study to serve as an escape route.