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*{{red|[Lambdadelta] guarantee[s] that it is possible to pinpoint the culprit with this information}}.
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Upon correctly answering the final game, the 6-year-old Ange will be chased by [[Goats]] who relentlessly mock her as they give chase. She is saved by [[Erika Furudo]] and [[EVA-Beatrice]]. Bernkastel confronts the 18-year-old version of Ange and invites her to a place "better suited for drinking tea." The 18-year-old Ange returns to the study of [[Featherine Augustus Aurora]], at Bernkastel's request. Bernkastel clarifies a fact that Ange hadn't yet realized; if BATTLER is Game Master and she is the challenger, then the two are opponents working towards opposite goals; BATTLER isn't trying to show Ange the truth but mislead her. Featherine presents Ange with a locked book, claiming it to be the diary of Eva Ushiromiya.▼
!Chapter Name
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|To Rokkenjima
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|Six-year-old Ange
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|Returning the Gold
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|Halloween Gold
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|Quiz Tournament (first half)
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|Quiz Tournament (question #1)
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|Quiz Tournament (second half)
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|Banquet of Witches and Humans
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|The Bern Puzzle
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|Challenging Bern
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|The Visit Who Came Late
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|Black Cat Scratch Marks
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|Hachijo Tohya
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|The Book of the Truth
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|Hachijo Ikuko
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|Siege of the Fleet
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|Ange Makes a Choice
▲|}Upon correctly answering the final game, the 6-year-old Ange will be chased by [[Goats]] who relentlessly mock her as they give chase. She is saved by [[Erika Furudo]] and [[EVA-Beatrice]]. Bernkastel confronts the 18-year-old version of Ange and invites her to a place "better suited for drinking tea." The 18-year-old Ange returns to the study of [[Featherine Augustus Aurora]], at Bernkastel's request. Bernkastel clarifies a fact that Ange hadn't yet realized; if BATTLER is Game Master and she is the challenger, then the two are opponents working towards opposite goals; BATTLER isn't trying to show Ange the truth but mislead her. Featherine presents Ange with a locked book, claiming it to be the diary of Eva Ushiromiya.
Ange returns to the after-party and confronts BATTLER for lying to her. She summons [[EVA-Beatrice]] and a litany of [[Goats]] swarm the island, each of whom represent one of countless theories formed about the Rokkenjima massacre. The humans retreat to the second floor of the mansion while the supernatural beings remain on the first floor to fight off the Goats. The witches and their [[furniture]] fight against the anti-mystery Goats while the Goats who are anti-fantasy are dealt with by Willard and Dlanor. Meanwhile, Beatrice opens a door to the [[Golden Land]] in Kinzo's study to serve as an escape route.
Ange's bloodied form eventually returns to the [[Golden Land]], where her family and the various supernatural beings had taken shelter. She reconciles with each of them
Meanwhile, Ange, BATTLER, and Lambdadelta search for the key among the City of Books. They are nearly found by Bernkastel, however Lambdadelta buys time by confronting Bernkastel herself, allowing Ange and BATTLER to reach the key while she does so. Lambdadelta and Bernkastel prove to be evenly matched despite their respective immense powers. The fight is interrupted by Featherine Augustus Aurora, who orders Bernkastel to fetch the key. Lambdadelta attacks Bernkastel before she can do so, leading Featherine to pause time and rewrite this part of the story so that Lambdadelta is killed, though she is unsure as to what should kill Lambdadelta, resulting in her leaving some details blank. When Featherine resumes time, Lambdadelta is immediately killed by an unknown force. Erika appears and informs Bernkastel of Beatrice's defeat and the total annihilation of the Golden Land. A triumphant Bernkastel kills BATTLER and attempts to kill Ange, however she is stopped by Ange's use of Endless Nine.
Using her powers as the Witch of Resurrection, Ange revives everyone who had perished in the Golden Land, as well as Lambdadelta. Featherine
=== The Real World ===
Intermittently throughout the story is a side-story in the real world. An [[Tohya Hachijo|unknown person]] is found bleeding out on the highway by [[Ikuko Hachijo]], who brings them back to her mansion. This person has suffered some brain damage, resulting in near-total memory loss. Ikuko gives them the temporary name "Tohya Hachijo" until they
=== Magic Ending ===
If Ange responds by saying Beatrice had performed magic, she opens one of the two doors. When Ange walks through the door, she is again returned to the point of time in the [[Banquet of the Golden Witch/????|???? of ''Banquet of the Golden Witch'']] wherein she is about to jump from a skyscraper. She steps back from the ledge and sits on the roof of the skyscraper. The bodyguards who had been chasing her catch up and she asks them for a cell phone with which to call [[Tetsurou Okonogi]]. She gives him ownership of the Ushiromiya Group in exchange for organizing a fake death for her so that she may live in private as a writer. [[Ikuko Hachijo]] announces at the convention of [[Witch Hunters]] that she
On October 6, 1986, Battler and Beatrice stand in the ruins of the Japanese military base hidden on Rokkenjima. The two set off in a motorboat, taking a gold ingot with them. Beatrice asks Battler to close his eyes and kisses him. When he opens his eyes, Beatrice and the ingot are gone; Beatrice had jumped into the sea, using the ingot to weigh her down. Battler jumps after her and the two sink towards the depths of the ocean.
=== Trick Ending ===
If Ange responds by saying Beatrice had performed a trick, she opens one of the two doors
== Characters ==
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*24 (226). [[Chapter 24 (Twilight of the Golden Witch)|The Book of the Single Truth]]
*-- (227). [[interlude —Ikuko Hachijo— (Twilight of the Golden Witch)|interlude —Ikuko Hachijo—]]
*-- (228). [[Confession of the golden
*-- (229). [[Confession of the golden
*-- (230). [[Confession of the golden
*25 (231). [[Chapter 25 (Twilight of the Golden Witch)|Cage of
*26 (232). [[Chapter 26 (Twilight of the Golden Witch)|Ultimatum]]
*27 (233). [[Chapter 27 (Twilight of the Golden Witch)|Detective]]
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**During the Halloween party, the player chooses which slice of cake Ange takes. This is, truthfully, a false choice as the slice that the player chooses will always have a winning almond in it.
**Similarly, the player is responsible for choosing which answer Ange picks during the quizzes at the Halloween party. The overall story plays out the same regardless of whether the player guesses correctly or not, however each character who poses a quiz to Ange has a scene wherein they discuss Ange and the story of ''Umineko'' as a whole that is only seen if a correct answer is given.
***Correctly answering every question results in Kinzo placing a doll of Beatrice by Ange when she falls asleep at the end of the Halloween party. He gives her the doll again at the climax, right before she walks through one of the two doors determining the ending. If even one question is answered incorrectly, Kinzo instead gives Ange a can of mackerel bearing Kumasawa's face at both of the previously mentioned points of the plot. This has no impact on the story.
**The player has to choose the correct culprit for the [[final game]] in order to continue the story.
**The player is given the option to choose between one of two endings at the story's climax.
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