Sayo Yasuda: Difference between revisions

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Sayo seemed to have a good relationship with the House Director, who played with and taught Sayo about things that cannot be seen with one's eyes, but with the eyes of the heart. Through this, Sayo learned how to recognize beings not of this world at the Fukuin House and often spent free time in isolated rooms dreaming. Furthermore, Sayo developed a fondness for mystery novels.
 
Basing on [[Chiyo Kumasawa|Kumasawa's]] stories of evil spirits of Rokkenjima, Sayo created the first incarnation of the witch Beatrice in the form of a demon that would later be known as [[Gaap]]. When Sayo's sloppiness resulted in incidents likesuch as losing keys or cleaning implements, the servantSayo blamed it on Gaap's magic. Sayo and the prototype Beatrice became friends over a small broom which Gaap hid in order to prank Sayo. However, even after getting used to life on Rokkenjima, Sayo didn't manage to make a single human friend.
 
To help avoid the witch's pranks, Kumasawa gave Sayo a spiderweb charm and taught Sayo a method to avoid losing things. Kumasawa's charms helped Sayo deal with forgetfulness and eventually regain confidence. As time progressed, the young servant formed a relationship with Kumasawa and started borrowing mystery novels from her. Sayo found discussions and theorizing as the most entertaining part of mystery novels. While reading ''[[w:And Then There Were None|And Then There Were None]]'' Sayo ended up seeing mystery novels as a game between humans and witches.